Time of Revival) Plays during the scene when the player first meets Minwu. Battle Scene 1) Plays during random encounters. Save Music) Played when accessing the save screen. ( 勝利, Shōri ?) Plays when the party wins a battle. Floating Castle) Background theme of the eponymous location. Gulg Volcano) Played when visiting Mount Gulg. ( 飛空船, Hikūtei ?) Played while navigating the airship. ( ダンジョン, Danjon ?) Plays at some dungeons. Underwater Temple) Plays at the Chaos Shrine. ( 店, Mise ?) Played when the party visits a shop. Played whenever the party visits a village or town. ( マトーヤの洞窟, Matōya no Dōkutsu ?) The eponymous theme of the cave. ( カオスの神殿, Kaosu no Shinden ?) Played when the party visits the Chaos Shrine. ( メインテーマ, Mein Tēma ?) The world map theme. ( コーネリア城, Kōneria-jō ?) The eponymous theme of the castle. Also plays during the 15 puzzle minigame. ( プレリュード, Preryūdo ?) Plays at the title screen. Final Fantasy II introduced the fourth of the recurring themes, the " Chocobo Theme". After the game's success, Uematsu was asked to compose the music for the next entry in the series, which, despite its name, was not to be a direct sequel of Final Fantasy.
#FINAL FANTASY OST MUSIC ON SPOTIFY SERIES#
The original soundtrack of Final Fantasy introduced three of the musical themes that became a staple of the series ever afterward, as well as some lasting fan favorites such as " Matoya's Cave." Uematsu, at the time Final Fantasy was still being produced, was asked to compose the music for the game by the series' creator Hironobu Sakaguchi during a meeting at the small offices where Square Co., Ltd. Tracks 2 - 21 are from Final Fantasy and 22 - 48 are from Final Fantasy II.
Tracks 1 and 49 are arranged versions of themes from both games. Ma(reprint) All Sounds of Final Fantasy I & II is the complete soundtrack of the original NES versions of Final Fantasy and Final Fantasy II, on one disc. Alternately, one could use the low end for arpeggios, and then use the other two for melody and its echo in order to give off a somewhat eerie, floating sound. Only three types of sounds were available, and did not offer much room to play around with: they had a low channel, a mid-range for arpeggios, and a top channel for melodies.
The limited hardware of the Nintendo Entertainment System set some restrictions on what kind of music the games could feature. He didn't want to create that type of music, and so didn't approach Final Fantasy with any specific ideas. Sugiyama's (the Dragon Quest series composer) rigidly classical style. Hironobu Sakaguchi had told Uematsu he didn't want to try and compete with Enix and their Dragon Quest series and when Uematsu listened to its music he noticed Mr. The composer, Nobuo Uematsu, while working on the first Final Fantasy title wasn't aware he was going to be working on a series starting with his first project on Square.
3 Final Fantasy I & II Original Soundtrack.